Set civilization level to CIVILIZATIONLEVELCITYSTATE; Leave selected cilization at Random. However the map editor only allows adding up to 10 players. More City States. A good way of getting past the limit is installing sqlitebrowser and using that to edit the map file. Change the last players to CIVILIZATIONLEVELCITYSTATE and you will. Civ 6 cheats: How to access the debug menu and use Civilization 6 trainers By Iain Wilson 20 May 2020 How to cheat in Civilization 6 to reveal the entire map, exploit trading glitches, and get.
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Civilization VI Review Civilization VI is the sixth release of the original Civilization game, which was created by Sid Meier's in 1991. It is a turn-based strategy game developed by Firaxis Games and published by 2K Games. There are several ways to get the map, including using a map editor, external saves, mods, console commands, etc. But I found them all. Too complicated. The one I like is to create a Large or Huge map in the Information Era, quicksave on the first turn, found a city then delete all units. Create a spaceport and then go for the Earth Satellite.
Civilization VI has been out for about a week now and strategy game fans have been loving it so far. Like most games in the Civilization series, the amount of detail involved in the gameplay can be a bit overwhelming for new players. To help alleviate some of this, we wanted to break down one of the most important components of Civilization VI: the Technology tree.
A staple in previous versions of Civilization games, this edition of the 'tech tree' still serves the purpose of allowing you to research new buildings, wonders, units, and abilities.
The tech tree spans over eight different eras, each with their own set of technologies to examine. Let's get started by taking a look at the first era, the Ancient Era.
Ancient Era
This is where the game begins. You'll start off with a choice to research one of five very important and vastly different technologies: Pottery, Animal Husbandry, Sailing, Astrology, and Mining. These five technologies are essentially the building blocks to the entire tech tree.
Classical Era
If you happen to be playing on an island map, the Classical Era is where your empire can really start to take off. Helped by the Celestial Navigation technology, civilizations can start to build a Harbor District, the Great Lighthouse, harvest food from water tiles, and allow traders to start embarking to other nations to boost the economy.
Also available in this era is the Shipbuilding technology that helps bolster your naval operations even further.
Oceans not found on your map? The Classical Era still has a lot to provide. Horseback Riding is a wonderful stepping stone to building a strong military force, and Mathematics can provide you with more money and the ability to build the Petra.
Medieval Era
The standout technology from this era has to be Education. Science-oriented technologies oddly enough are not commonly found in Civlization VI. That means Education should be researched and implemented sooner rather than later.
Cities that are in dire need of some production boost can benefit from researching Apprenticeship. Once completed, you're able to build an Industrial Zone and all production-related buildings.
Renaissance Era
It's one of the most underrated wonders in the game, but the Forbidden City should not be overlooked. It can bolster your culture production by 5 and give you a very valuable extra wildcard policy slot.
How to get it? You'll need to research the Printing tech. Besides the ability to build the Forbidden City, researching Printing can double the tourism output from your Great Works of Writing.
The Renaissance Era also provides Banking — a strong technology that can help alleviate any issues with gold and propel you to riches.
Industrial Era
The Industrial Era provides players with one of the biggest improvements to a military unit. Rangers can be produced once Rifling research has been completed. If you're able to get to this technology before every other civilization, you'll be in an advantageous position to start overwhelming your enemies' forces.
One of the few 'city center' (buildings within the city) buildings that the game now has is the Sewer. It can provide much-needed housing without requiring a district. Need more housing during this stage of the game? You can find it by researching Sanitation.
Modern Era
Finally, you've made it to the later stages of the game. With the Modern Era comes a lot of powerful technologies that can put you over the top in your bid for victory.
If you're tired of controlling units on the ground, you can take to the skies with the Flight tech. Besides the obvious merits of having airplanes, researching Flight can enable you to build several infrastructures used for more advanced aircraft and provide bonus tourism from culture improvements.
For those with a fear of flying, you may want to take advantage of the Electricity tech instead. Regardless if you have a naval empire or if you're landlocked, electricity can bolster your production and set you up for fast production in the late game.
Atomic Era
The first step towards your science victory can be found in the Atomic Era. Rocketry is a research prerequisite in order to send a satellite into space.
Computers, on the other hand, supplement players who are looking towards a culture victory. Once you finish researching Computers, you'll have the benefit of all your tourism yields doubling.
Sick and tired of playing? Start making some nukes! Nuclear Fission might be the solution you need to solidify your victory or stall an opponent.
Information Era
You've made it: You're officially in the late game. The Information Era is your final destination for researching the latest and greatest in the world of technology.
The space race really starts to heat up here, as you'll need to research three separate technologies in order to build three additional parts to finish your attempt to colonize Mars.
If you're on the brink of completing a Domination victory, you'll find a lot of helpful resources in this era. Guidance Systems allow you to build Mobile SAMs and Rocket Artillery to deal with pesky aircraft invading your airspace.
Still not able to win the game with technology? Keep researching Future Tech to gain more points for your overall score.
Want more information on Civilization VI? Head over to our Instant Expert to learn more about the newest edition of the Sid Meier series.
There are loads of updates in Civ6 well worth exploring. Like the introduction of city districts, the separation of the tech and civics trees, and balances to win conditions.
As if that's not reason enough, the modding community has been hard at work to give us a whole pool of new content to discover.
Just taking a look at the Steam Workshop for Civ 6, there are already 3,000+ mods available. That's massive!
No need to waste time digging through that, as I've already compiled a list of what I think has to be the best mods for the game. Check ‘em out!
35. Quick Start (Linux, Mac, Windows)
Probably one of the first things you'll notice during your initial runs of the game is that there are so many intro screens.
Not only are there a lot, but you have to wait through them every time the game starts.
This seems to be common for most 2K games and most of the time you'll find yourself spamming the enter or escape buttons just to skip through them.
Well from now on you can get right to the main menu with the Quick Start mod.
All it does is skip the EULA agreement and all the intro screens so you can get to playing much quicker.
34. Civ6 Environment Skin: Sid Meier's Civilization V
The next thing you'll notice is that much has changed in terms of the overall look and feel of the game.
I'm not sure why, but Firaxis Games decided to go for a completely different approach, making everything brighter and more cartoonish.
Some people still prefer the more realistic graphic style of previous Civilization games.
Whichever way you prefer to play, the Environment Skin: Sid Meier's Civilization V gives you the option to alter Civ6's appearance closer to that of Civ5.
Not only does it make changes to saturation and color tones, but there's even added clutter and texture details to make everything look & feel more realistic.
On top of all of that, the mod was actually created by an art director at Firaxis. No need to worry about setting your expectations too high for this one.
33. Vibrant Waters (Prettier Water Textures)
Another little visual detail that the community improved on are the water textures.
Bodies of water in Civilization have always looked like they were just filled with a dark blue tint. Civ6 is no different. But this has been addressed by one of the community's most well-known modders.
The Vibrant Waters mod by p0kiehl changes water textures for rivers, lakes, oases…well pretty much all bodies of water in the game.
It gives all in-game water much more texture and color, even making it feel like it glistens in the sunlight.
32. Tsunami Waves
If you want to improve the water graphics of the game even more, look no further!
With Tsunami Waves, p0kiehl takes his Vibrant Waters mod even further. You can now see animations of giant ocean waves crashing against coasts and cliffs.
Civ 6 Map Editor Rivers
A seemingly minor upgrade, but gives the game a much more epic and immersive feel.
As with Vibrant Waves, the lightweight design of Tsunami Waves will appeal even to users of lower-end PC's as it shouldn't have a huge impact on performance.
31. R.E.D. Modpack
Another staple on most Civilization mod lists: the R.E.D. Modpack by Gedemon.
Many fans who played through Civ5 have used this one, and haven't turned back since. This was also one of the first mods most of those players were waiting for after the release of Civ6.
If you also dislike the unit scaling in the game, check this one out.
It basically makes units look smaller overall, but makes different units easier to differentiate based on size as well.
If you're using other mods that affect units, no need to worry. There are multiple compatibility packs for the R.E.D. Modpack as well.
It shouldn't be difficult to find one depending on what version of the game you're playing, or which other mods you're running alongside this one.
30. Community Quick User Interface(CQUI)
In city building/simulation games, finding the information that you're looking for can get quite tedious. Especially with games at the scale of Civ6.
As you progress through and increase your civilization's size, you naturally have to manage more and more aspects of your population.
There are already multiple UI mods to make things a bit easier. But the biggest would have to be CQUI.
CQUI is a complete UI overhaul focused on player convenience. Changing tons of menu screens, lists, even adding a few menus as well. All the changes made are geared towards making everything you need, just plain easier to find.
A great all-in-one fix in terms of UI improvement, especially because it already integrates most of the UI changes coming up in this list.
For those who find it too much, though, you may find that the next few entries suit you better.
29. Sukritact's Simple UI Adjustments
If you're not looking to overhaul the UI completely, or if you prefer not to have some of the updates from CQUI, this one might be exactly what you're looking for.
Making simple quality of life changes to the UI, the mod takes a more simplistic approach. Instead of changing the UI entirely, Sukritact wanted to make use of what's already there and make it better.
The space race really starts to heat up here, as you'll need to research three separate technologies in order to build three additional parts to finish your attempt to colonize Mars.
If you're on the brink of completing a Domination victory, you'll find a lot of helpful resources in this era. Guidance Systems allow you to build Mobile SAMs and Rocket Artillery to deal with pesky aircraft invading your airspace.
Still not able to win the game with technology? Keep researching Future Tech to gain more points for your overall score.
Want more information on Civilization VI? Head over to our Instant Expert to learn more about the newest edition of the Sid Meier series.
There are loads of updates in Civ6 well worth exploring. Like the introduction of city districts, the separation of the tech and civics trees, and balances to win conditions.
As if that's not reason enough, the modding community has been hard at work to give us a whole pool of new content to discover.
Just taking a look at the Steam Workshop for Civ 6, there are already 3,000+ mods available. That's massive!
No need to waste time digging through that, as I've already compiled a list of what I think has to be the best mods for the game. Check ‘em out!
35. Quick Start (Linux, Mac, Windows)
Probably one of the first things you'll notice during your initial runs of the game is that there are so many intro screens.
Not only are there a lot, but you have to wait through them every time the game starts.
This seems to be common for most 2K games and most of the time you'll find yourself spamming the enter or escape buttons just to skip through them.
Well from now on you can get right to the main menu with the Quick Start mod.
All it does is skip the EULA agreement and all the intro screens so you can get to playing much quicker.
34. Civ6 Environment Skin: Sid Meier's Civilization V
The next thing you'll notice is that much has changed in terms of the overall look and feel of the game.
I'm not sure why, but Firaxis Games decided to go for a completely different approach, making everything brighter and more cartoonish.
Some people still prefer the more realistic graphic style of previous Civilization games.
Whichever way you prefer to play, the Environment Skin: Sid Meier's Civilization V gives you the option to alter Civ6's appearance closer to that of Civ5.
Not only does it make changes to saturation and color tones, but there's even added clutter and texture details to make everything look & feel more realistic.
On top of all of that, the mod was actually created by an art director at Firaxis. No need to worry about setting your expectations too high for this one.
33. Vibrant Waters (Prettier Water Textures)
Another little visual detail that the community improved on are the water textures.
Bodies of water in Civilization have always looked like they were just filled with a dark blue tint. Civ6 is no different. But this has been addressed by one of the community's most well-known modders.
The Vibrant Waters mod by p0kiehl changes water textures for rivers, lakes, oases…well pretty much all bodies of water in the game.
It gives all in-game water much more texture and color, even making it feel like it glistens in the sunlight.
32. Tsunami Waves
If you want to improve the water graphics of the game even more, look no further!
With Tsunami Waves, p0kiehl takes his Vibrant Waters mod even further. You can now see animations of giant ocean waves crashing against coasts and cliffs.
Civ 6 Map Editor Rivers
A seemingly minor upgrade, but gives the game a much more epic and immersive feel.
As with Vibrant Waves, the lightweight design of Tsunami Waves will appeal even to users of lower-end PC's as it shouldn't have a huge impact on performance.
31. R.E.D. Modpack
Another staple on most Civilization mod lists: the R.E.D. Modpack by Gedemon.
Many fans who played through Civ5 have used this one, and haven't turned back since. This was also one of the first mods most of those players were waiting for after the release of Civ6.
If you also dislike the unit scaling in the game, check this one out.
It basically makes units look smaller overall, but makes different units easier to differentiate based on size as well.
If you're using other mods that affect units, no need to worry. There are multiple compatibility packs for the R.E.D. Modpack as well.
It shouldn't be difficult to find one depending on what version of the game you're playing, or which other mods you're running alongside this one.
30. Community Quick User Interface(CQUI)
In city building/simulation games, finding the information that you're looking for can get quite tedious. Especially with games at the scale of Civ6.
As you progress through and increase your civilization's size, you naturally have to manage more and more aspects of your population.
There are already multiple UI mods to make things a bit easier. But the biggest would have to be CQUI.
CQUI is a complete UI overhaul focused on player convenience. Changing tons of menu screens, lists, even adding a few menus as well. All the changes made are geared towards making everything you need, just plain easier to find.
A great all-in-one fix in terms of UI improvement, especially because it already integrates most of the UI changes coming up in this list.
For those who find it too much, though, you may find that the next few entries suit you better.
29. Sukritact's Simple UI Adjustments
If you're not looking to overhaul the UI completely, or if you prefer not to have some of the updates from CQUI, this one might be exactly what you're looking for.
Making simple quality of life changes to the UI, the mod takes a more simplistic approach. Instead of changing the UI entirely, Sukritact wanted to make use of what's already there and make it better.
Not only is information easier to read, but there are a number of additional features too. Hovering over city banners, for example, will show tiles being worked on, next border growth, and city yields.
There are even some functionality features added. For example, you can now enter the Civilopedia menu with a quick right-click on buildings, districts, and wonders.
28. Better Trade Screen
This next one has already been integrated into CQUI, but also available as standalone mods as well.
This makes for more options in terms of customization so you can get what you're looking for. The Better Trade Screen mod makes several improvements to the game's trading menus.
You can now sort routes based on yields, with a complex multilevel sorting feature that allows you to easily find exact trade routes too.
There are also additional filters for you to maximize, trade route trackers, and automations to make your life so much easier.
27. Better Report Screen (UI)
Here's another quality of life mod that makes huge improvements to your report screen.
Additional tabs for policies and city-states make it much easier to micromanage. You'll have a quick view of how active policies and city-states impact yields, along with sorting tools for each tab.
All of this makes it easier to navigate towards what you need.
There's so much here that you didn't even know you needed! But you won't want to play without this once you've tried it.
26. More Lenses
More Lenses is another great addition to improve the overall ease-of-use of the game's many menus.
Lenses are a quick & easy way of getting a macro view of what's going on in your empire. More Lenses does exactly what it implies: adds more lenses for you to use.
You now have lenses specifically for builders, archaeologists, barbarians, resources, wonders, scouts, and naturalists.
I won't go through each and every one. But I'm sure you'll eventually find each of them useful down the line.
As examples though, the builder lense highlights all unimproved resources, hills, and removable features. And the resource lense, on the other hand, highlights resources on the map based on their category.
25. Tactical Camera by Tom Illar
Here's a common area for improvement with most city building games: camera movement.
There always comes a point where you want to zoom out a bit more to easily see what's going on. The opposite may apply as well, where you'd prefer to get closer to the action or to find specific details within your empire.
Tactical Camera (also know as KinetiKam) makes this possible.
A simple fix that increases both zoom in and zoom out capabilities in Civ6.
What's great about this version is that you can even manually set the max limit for zooming out.
24. Radial Measuring Tool
A huge part of city builders is…well…building cities.
Building placement is especially important in games like Civilization, as certain effects have a specific area that it applies to.
This is made even more significant in Civ6 with the new addition of city districts, also having a specific area of effect.
That being said, you'd think there would be a simpler way to see the reach of wonder or city district's effects. Unfortunately the only choice you have is to manually count each tile to determine how far apart your buildings can actually be.
Obviously, this can get tedious fairly quickly. Lucky for us the Radial Measuring Tool fixes that.
With this simple mod you now have a quick visual representation of effect distances. This is sure to save you loads of time when deciding where to build that shiny new wonder.
23. Current Time of Day
Taking a break from the utility mods, here's a fun little mod that is absolutely useless in terms of gameplay.
All it does is adds a script that automatically checks your PC's current time every minute. It then adjusts the time of day in-game to match that.
Don't get me wrong, it might sound uninteresting at first. But it's a pretty cool feature to have for some playthroughs.
Especially if you're playing for hours on end, it gives the game a certain sense of realism as what you see on your screen somehow matches what's outside your window.
If you're just looking to have some fun with Civ6, this one's pretty cool.
22. Policy Change Reminder
Going back to the more serious stuff, it's easy to get lost in the multitude of tasks Civ6 gives you. I mean you're building an empire here. That must mean you have tons of things to look after, right?
With so much going on at any given time, it's easy to overlook certain things that could potentially have a big impact on the future of your civilization.
If policy change is one of those things, this is a mod for you.
All it does is remind you when changing policies would be possible before ending a turn. If you've already made changes to the policy cards, it will no longer prompt. Skin trade 2 full movie.
Simple enough. But could be very useful down the line.
21. Better Civilization Icons
Civ fans are constantly looking to add realism to the game, given the historical content.
Better Civilization Icons is a simple way to add more historical accuracy to the game. If you're not satisfied with the civilization icons in the game, like modder janboruta was, this is worth installing.
He swapped out certain icons for more accurate ones, like the bull in the Spain icon.
He even changed some icons making them more aesthetically pleasing.
If you're looking for more variation in terms of visuals, this is a cool one that does make a difference.
20. Unique District Icons
Another icon upgrade mod, but this time the changes are much more useful.
With the introduction of city districts in Civ6, Civilization fans have a new mechanic to dive into.
There's not much consideration for the visual learners, however, as some districts (though unique to certain civilizations) share the same icons as basic districts.
This mod solves that. Changing the icons of all unique districts so they're easier to distinguish.
To make it even more intuitive, the color schemes have been maintained so as to avoid mixing them up.
19. Real Great People (UI)
To further improve on the historical realism of the game, modder Infixo gives us Real Great People.
The mod replaces all 179 icons for great people with actual portraits of them. Cool right?
Instead of the cartoonish icons signifying the person's achievements, you'll have photos of their actual faces.
To be clear, the mod doesn't add any new great people to the game. It only works with what's already there, so gameplay will not be affected.
A great yet simple way to add a charming custom style.
18. Mappa Mundi
Now one other way to add variation to the game is with Mappa Mundi.
While there is an additional feature of the Gathering Storm expansion that adds labels for geographic landmarks on the map, there still wasn't much variation because the options were limited.
Mappa Mundi improves on that by adding over 15,000 unique names to mountains, rivers, and volcanoes(among other natural landmarks).
Names are actually based on real-world locations, which completely enhances the realism of the game.
You'd be surprised at how exciting this mod can make rediscovering the lands.
17. Immersive Dialogue
Even dialogue gets an upgrade from the community with Immersive Dialogue by Cmdr Sheploo.
He wanted to make the dialogue more unique. Not only that, but he wanted to make it more realistic as well.
By replacing most of the non-spoken dialogue in the game, he was able to capture how certain leaders actually spoke for a more realistic experience.
Text dialogue in Civ6 may have been something you just breezed through in the past. But with Immersive Dialogue you're going to want to read through everything.
16. PerfectWorld6
Yet one more staple of most Civilization mods lists, PerfectWorld by p0kiehl is also available for Civ6.
PerfectWorld6 is a world generation tool that makes terrain much more realistic.
Climate is simulated based from geostrophic and monsoon weather patterns, and hydrology based on elevation and rainfall amount.
As with the previous version for Civ5, one of the standout features of this mod is that rivers and other bodies of water actually follow more realistic drainage paths based on elevation.
The changes in terrain will also make for a fresh experience too. It's really a wonderful addition to the game, especially for veterans of the series.
15. Yet (not) Another Maps Pack
Also known as YnAMP, this is probably the biggest map you can get for Civ6.
Civ 6 Map Editor 2019
It is literally the largest option as it includes different picks of map sizes from Enormous, Giant, and Ludicrous. This is great for players who find the default maps too small.
Not only that, but this is packed with additional features as well. One of the more interesting is the accuracy change, which is reflected in what modder Gedemon calls 'True Start Location' or TSL.
Civilizations are now assigned start locations that are historically accurate. Not only that, but resources only spawn in geographically accurate locations as well.
All of this combined make for what is probably the only Earth map you should be playing on.
14. Tomatekh's Historical Religions
With the introduction of religions in the Civ5 expansion God & Kings, Civ6 looks to build on that gameplay mechanic. Even adding a win condition for converting the world to your religion.
With that, a great way to add both new content and historical realism to the game is through Tomatekh's Historical Religions.
The mod adds tons of historical, pre-modern, and indigenous religions for you to discover. Plus is assigns appropriate religions to leaders who previously did not have religious preference.
13. Great Blue Hole
We would all love some more discoverable wonders.
Civ6 already includes 31 historical wonders, but it's always fun to have a little more. At least these two modders thought so, both known for creating some of the most interesting wonder mods for Civ6.
Starting off with three of the best mods from Sukritact, the first being the Great Blue Hole.
The Great Blue Hole is a giant marine sinkhole just off the coast of Belize. Discovering the Great Blue Hole in-game provides +3 Food, +2 Production, and +2 Gold bonuses.
On top of that, you get a +1 Culture bonus for fishing boats within 4 tiles of the wonder, regardless of ownership.
12. Fuji
This time we're taken to one of the most recognizable landmarks, not only in Asia but across the world.
With this mod you'll be able to be able to discover the tallest mountain in Japan, Mount Fuji. Known the world over as it's commonly depicted in mainstream media as a national symbol of the country.
Sukritact's texture for Mount Fuji looks amazing as well, with its signature snow-covered peak surrounded by clouds.
Bonuses include +2 Great Person points for nearby districts, increasing to +4 if the district is on volcanic soil. The mod is somewhat realistic as well, as there is a possibility of eruption which will cause lower yields.
11. Grand Canyon
Last of Sukritact's wonders is another landmark that is most likely familiar to most: The Grand Canyon.
Just as in the real world, you can look in awe at the geological marvel. The largest among the mentioned wonders from Sukritact, taking 3 tiles! This mod reflects the scale of the actual canyon in Arizona.
The Grand Canyon provides +1 Food and +1 Culture to nearby tiles. The wonder also evolves once you reach the Industrial Era, where cities gain +4 Tourism for each tile owned.
It acts as a source of fresh water as well.
10. Tower Bridge (World Wonder)
Another modder known for his wonder mods, Deliverator23 gives us tons of beautiful textures of historic landmarks that add a whole new sense of realism to the game.
Starting off is the iconic Tower Bridge from London. One of the most recognizable symbols of London, with its Victorian style towers and bridge spanning the River Thames.
The bridge in-game is completely passable to land units, but provides added benefits as with any other wonder. Bonuses include +8% Production in cities on Capital Continent, +8% Gold in cities not on Capital Continent, and gives +3 Coal per turn.
Now in addition to Big Ben, you can have Tower Bridge as well!
9. Leaning Tower of Pisa (World Wonder)
This time we're taking a trip to one of Italy's most famous tourist destinations: The Leaning Tower of Pisa.
The campanile of the city of Pisa known for the distinct leaning position can now be accessed in Civ6 as well.
The tower provides multiple benefits, mostly targeted at naval units and buildings.
Harbors receive +1.5 Gold from each adjacent district, while naval units trained in the city get a 25% combat experience bonus. Starting in the Modern Era, the tower also causes +100% Tourist pressure towards other civs.
8. Burj Khalifa (World Wonder)
Last wonder here from Deliverator23 is the famous Burj Khalifa from Dubai.
One of the more modern landmarks, the skyscraper was the tallest building in the world up until 2009.
Adding a modern touch to your Civ6 experience, the Burj Khalifa will be available once Plastics has been discovered.
And it makes sense then that the skyscraper provides +3 Oil, as well as gives +2 Culture for oil wells, oil rigs, and mines within a 9-tile radius.
Not only that, but it also gives a 15% Gold bonus in the city, and +1 Trade Route. On its own it produces +2 Gold and +4 Great Engineer points, making it a valuable wonder to have.
7. Keniisu's North Pole Civilization
Now you may be on the opposite end of the spectrum here: tired of realism, looking for more of a break from reality in fact.
After all, that's a common reason for gamers to dive into games yeah?
Well if you're looking for some mindless fun, Keniisu's North Pole Civilization is the mod for you.
If you haven't guessed yet, the mod adds a playable civilization for the North Pole. Complete with unique abilities, units, buildings, and even its own agenda.
Playing as Santa really is fun at any time of the year.
6. To Hell With The Devil: Religious Units Fight Rock Bands
Civ6 introduces Rock Bands, a unit available in the Atomic Era dedicated to pursuing the win condition via Culture.
They do everything you'd expect a rock band to do, from releasing albums to performing in foreign venues, improving tourism through their music.
It's already a fun new feature in itself. But leave it to the modding community to push what else can be done with it.
Which brings us here: To Hell With The Devil. A fun play on the Rock Band mechanic, giving them a religious strength level.
This means Rock Bands can engage in combat with other religious units like Apostles and Inquisitors, adding a whole new dimension to the game.
5. JFD's Civilization and Leader Mods
This one's more of a pack than just a single mod, but that only means one thing: you're free to choose which features you want to include.
A great way to add fresh content to the game is through additional civilizations.
JFD is the most well-known modder for this, and his list contains 70 civs & leaders to choose from.
Including civs and leaders from older games, as well as completely new ones, going through this mod should add tons of hours to your Civ6 down time.
4. AI+
If you're looking for more of a challenge without changing much in terms of gameplay, AI+ is a good place to start.
Some AI improvements include much better settling, building, and tile behavior.
Civ 6 Map Editor Switch
The AI will also be more aggressive in terms of waging wars, be it against you or other civs on the map.
Leaders are also given much more realistic personality traits that reflect in their style of play. For example, wartime civs have an added focus on producing battle units, while religious civs are geared more towards faith by default.
3. Wildlife
We're looking for some new variety here, so why not add animals?
Wildlife makes land and ocean animals randomly spawn on the map.
The mod also supports Earth Map, so animals will only spawn in appropriate locations.
Civilization 6 In Game Editor
It even adds a cool new dynamic to the game as wild animals can actually attack units if they get too close.
2. Steel and Thunder: Unit Expansion
Now how about some additional playable units?
Civ 6 Map Editor City States
Well Steel and Thunder is the most expansive set of additional units you can get for Civ6.
Adding 11 completely new global units including Longswordsman, Gatling Gun, and Mortar, each fitting into the existing upgrade paths to fill the gaps.
This one's sure to offer loads of fun. You'll have so much more to explore on your next playthrough.
Civ 6 Map Editor
1. Anno Domini
The only total conversion mod on this list, Anno Domini is perfect for anyone looking for a completely fresh playthrough of Civ6.
Focusing on the Ancient and Classical Eras, the mod contains 30 civilizations each with updated tech and civic trees.
Most of the popular creators in the Civilization community have contributed, including Deliverator23, Gedemo, JFD, and p0kiehl. That by itself should be an indication of how much you can expect from this.
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